Friday, May 27, 2016

How to Svipul

Tonight we had a welcome connection come in from a Class 2 wormhole which gave us great access to a market hub and, as usually happens, we were quick to start exploiting it. I thought it best to keep one set of eyes on the only POS in system as I know when people start using my system as a thoroughfare, I like to ruin their day. Just as I was returning to system I notice a flurry of activity with 4 pilots logging in at the POS. Three of them were corporation members, one, oddly enough was from another corporation and had a standing of -10.0, not something you see a lot of in W-Space.

We continued exploiting their system for its connection for a while whilst we formed up for a NullSec roam and really just as the roam was beginning, the -10.0 pilot reshipped to a Svipul and began anchoring a bubble on our connection. As I watched him with my cloaked alt I redirected the roam to come and deal with this pesky Svipul and initial tackle went smoothly enough. Our interceptors were able to maintain point consistently without taking significant damage whilst the DPS landed to try and finish off the Svipul. The only problem however, was the Svipul maintaining in excess of 2,400 meters per second even whilst scrammed. As such, our DPS ships were unable to land adequate damage before he'd scoot out of range and repair his shields. Over and over we'd break contact, warp to an interceptor, start applying DPS, only for him to sail out of range after only two or three volleys. Clearly some significant webbing was going to be needed.

Frustrated by our inability to slow his progress and with the Svipul now a good couple of thousand kilometres from where he started, I returned to our home and reshipped into an Artillery fit Huginn. With its high alpha damage and webs stretching to over 50 kilometres it should seal the fate of the Speed Racer Svipul. Soon enough I was landing on grid and with both webs applied my second volley dispatched the ship with a satisfying crack. It's now you want to see the kill mail and find out how this damn thing maintained such speed and tank under constant pressure from several vessels. The simple answer is that the Svipul is still broken, but judge for yourself.

Without links you're looking at around 1,500 meters per second in defensive mode. With links you can only maintain 2,400 meters per second with overheat and he was travelling at that speed for a considerable time so he was almost certainly in propulsion mode. That accounts for the 2,400 meters per second and overheated with links, it goes up to 3,400 meters per second. To add insult to injury, not only was he rocking an over sized propulsion modification, but also an over sized shield booster. All of that and just the one fitting modification required, the sort not uncommon on many frigates and destroyers without anything even approaching the sort of speed, tank and damage of the Svipul. So, presumably without links, this Svipul could not only tank our combined incoming DPS comfortably, but out run all but our most dedicated Interceptors.

Which is why I think this ship is still in need of attention. I'll admit when it was new I abused its power too, but this is a pretty stark example of how it's not been hit quite hard enough with the nerf bat. The fact he was able to maintain what he was doing without off grid links shows how over powered it is currently. Off grid links are apparently going, but that still won't address this glaring problem, albeit one seen more in LowSec space than Wormholes, I'm tipping.



1 comment:

  1. Welcome back! just recently returned as well.

    ReplyDelete

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