Friday, October 28, 2016

Fit for Porpoise

With the update to Singularity curiosity got the better of me so I logged in to look at the newest addition to the ORE fleet of boosting vessels, the Porpoise. It's a ship that should be of particular interest to wormhole residents not just for its boosting properties, but because it can take advantage of frigate sized wormholes and the ores and ices that lay within.

The new feature of interest however, is the range bonus it receives to medium remote shield transporters.They can stretch their effectiveness to well beyond thirty kilometers and when your boosts have a range of about twenty five, it's perfectly suited for keeping your mosquito mining fleet alive.

Used in a shattered wormhole system that only allows the passage of frigates and destroyers it adds a layer of survivability to otherwise low hanging fruit. Of course, the ship laying down the shield reps had better have survivability itself or it's all for nothing. In keeping with that thought, I came up with this.

Set up as a mining fleet booster and logistics platform it's actually pretty durable. With the afterburner going it's able to maintain a capacitor level of around 40% as long as you have cap booster charges. Importantly, it has 64,000 EHP with which to sustain incoming fire. With a flight of five medium drones it's not totally unable to defend itself either, put a drone damage amplifier on there and the DPS goes up to over 200. Enough to make any frigate take note. It's still going to fall, make no mistake, but coupled with a pair of well tanked Procurers it could be a hell of a job and the outlay of ISK required will not be so steep as to make it an unacceptable risk.

I'm quite certain that someone enterprising is already developing a bait version of this ship with some sort of absurd shield recharge tank; I'm looking at you, Trinkets. You take the bait and suddenly a swarm of small shield tanked ships are upon you, getting combat boosts from the bait you've bitten, just to rub some salt in the wound. Should make for some pretty decent lol-mails. =]

Sunday, October 16, 2016

A Fitting Title

There's a lot of significant change coming to Eve next month and I'm yet to find a single instance where CCP might have over reached. Alpha Clone states promise to bring more people to the universe, off grid boosts will be a thing of the past, industrialists will get their buildy buildings, Rorquals can no longer hide impervious to raiders and it would seem the days of the Eve Fitting Tool and the Python Fitting Assistant are numbered. The in game fitting window is nothing short of brilliant, allowing a pilot to experiment with all manner of fittings for ships they fly and even ones they can't. Citadels get the treatment, too. It's beautifully designed and, from my rather cursory examination of it, not at all buggy.

It's not going to mean those other fitting tools won't have a use, of course. They can, after all, be used out of game and this one cannot. It certainly makes your average Joe far less reliant on out of game tools though.

Anyway, it's on Singularity now so do yourself a favour and check it out.

Wednesday, October 5, 2016

A Miner Problem

The recent DevBlog regarding the various changes to mining makes for some interesting reading. As a reasonably enthusiastic miner in my early days I have pretty well developed skills in mining that I haven't taken serious advantage of in years, so it's fair to say the changes have got me intrigued. And I really like the direction that CCP are taking, too. It's clear CCP want to bring the risk back to mining as the mining barge and exhumer overhaul of the past made under used mining platforms virtually invulnerable and far more effective at extracting resources. It effectively killed the annual Hulkageddon event as no one bothered to use a Hulk anymore with the Skiff being only marginally less efficient but next to ungankable in HiSec space. As someone who reveled in blapping unsuspecting Hulks mining AFK in HiSec regions, this was a massive disappointment.

There's an awful lot covered in the DevBlog but one thing caught my eye in particular. The Porpoise. The name gives it away as a smaller version of the Orca and, in keeping with ORE design, the Primae hull was an obvious choice. The fact they have given it the sort of mass that it can traverse a frigate sized wormhole is telling. Now those lucrative shattered wormhole systems that spawn NullSec ice and ore will have a dedicated hauler/booster to assist in a mining operation. I wrote about this conundrum some time ago, finding a solution in the form of an unscannable, off grid Command Destroyer, but with offgrid links no longer being a thing, the Porpoise is a timely addition. I suspect Noobman, the Wormhole representative CSM, had a fair bit to do with this addition and I'm pretty happy I gave him my vote now.

The bonuses of the ship are interesting. Much like an Orca, only slightly less effective in the boosting role, but with the interesting addition of a 400% bonus to the range of medium remote shield boosters. A decent sized fleet of shield tanked Prospect or Endurance frigates, backed up with Shield links and remote shield reps, would be a tough nut to crack for a small gang. Moreover, the Porpoise itself looks to have a pretty capable tank, enabling the remote reps to stay on the field long enough to allow the fleet members to escape as you'll no doubt see yourself called primary. Of course, in an Orca that'd be the sort of loss you couldn't possibly countenance, but the Porpoise is going to have a value of around sixty million ISK, so a degree of risk is certainly worth it for the occasional loss you might sustain.

Now, I love what CCP are trying to do here. A well organised mining outfit could see itself as very defendable. The sheer amount of Drone DPS would make any small gang nervous. Indeed, if it became popular enough you might see Wormholers fitting smart bombs in their utility high slots to deal with the drone threat effectively; but there's the rub. Will it be popular?

That question can best be answered by examining the nature of the lion's share of miners. It's far from being scientific, but my experience has been that they are rarely wolves in sheep's clothing, they're just sheep. I can count on one finger the amount of times I've lost a ship to a mining fleet and it was only because we were in Brave Newbies space, horribly outnumbered and they knew we were coming and had time to have Rapier tackle on the field for when we inevitably dropped in on their mining operation. RIP Confessor. Every other time I've caught a group of miners with their pants down it's resulted in their demise.

I truly hope I'm wrong. I think it'd be great for the game if we saw large groups of miners venturing into dangerous space with nothing more than their mining lasers and enormous balls, I just can't see it happening. Even so, the Porpoise is a great addition for Wormholers in particular and will make fuel production without the reliance of K-Space an actual reality, as opposed to the purely theoretical one it has been, to date.